Scope
Creative Direction + Content Design + Character & FX Animation
Story
- Broadcast live from Shanghai for 83 matches
- 20 Unreal Engine nodes
- Modified dev branch of Unreal 4.26
- Simultaneous camera frustums
- 4 stype tracked cameras
- Live data triggers from in-game via OSC
- Total of 50 million frames rendered at 32K 60fps
- 12,500 camera cuts
- Zero crashes