• Location: Worldwide
  • Type: Live + Broadcast Esports Event
title:

Scope

Creative Direction + Content Design + Character & FX Animation

Story

  • Broadcast live from Shanghai for 83 matches
  • 20 Unreal Engine nodes
  • Modified dev branch of Unreal 4.26
  • Simultaneous camera frustums
  • 4 stype tracked cameras
  • Live data triggers from in-game via OSC
  • Total of 50 million frames rendered at 32K 60fps
  • 12,500 camera cuts
  • Zero crashes